新Swiftで行こう…第42回「ババ抜き11」 田部井保
btnHikuTouch関数とhiku関数をまとめます。
以下、全体のソースコードです。
//
// ViewController.swift
// baba
//
// Created by 保 Tabei on 2024/09/15.
//
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
put53()
}
var eachCard: [[UILabel]] = [[],[],[],[]]
var eachButton: [UIButton] = []
var cardObj:Card = Card(cdCnt: Card.EnumCard.joker)
func put53() {
for i in 0 ..< 4 {
for j in 0 ..< 14 {
let lbl = UILabel(frame: CGRectMake(0, 0, 50, 21))
lbl.center = CGPointMake(50 + 40 * CGFloat(j % 7), 150 + 120 * CGFloat(i) +
50 * CGFloat(j / 7))
lbl.textAlignment = NSTextAlignment.center
if i != 0 && j == 13 {
lbl.text = " "
} else {
lbl.text = "⬛️"
}
eachCard[i] += [lbl]
self.view.addSubview(lbl)
}
let btn = UIButton(frame: CGRectMake(0, 0, 50, 21)) as UIButton
btn.center = CGPointMake(20, 150 + 120 * CGFloat(i) + 25)
btn.setTitle("⚪️", for: .normal)
btn.setTitleColor(UIColor.black, for: .normal)
btn.addTarget(self, action: #selector(btnTapped), for: .touchUpInside)
btn.tag = i
eachButton += [btn]
self.view.addSubview(btn)
}
share()
show()
}
var btnEnable = true
@objc func btnTapped(sender: UIButton) {
if btnEnable == false {
return
}
for i in 0 ..< 4 {
if eachButton[i] == sender {
if sender.currentTitle == "⚪️" {
sender.setTitle("⚫️", for: .normal)
} else {
sender.setTitle("⚪️", for: .normal)
}
} else {
eachButton[i].setTitle("⚪️", for: .normal)
}
}
}
func share() {
btnEnable = true
cardObj.reset()
for i in 0 ..< 4 {
for j in 0 ..< 14 {
if i != 0 && j == 13 {
eachCard[i][j].tag = -1
} else {
var ii: Int
ii = cardObj.put()
eachCard[i][j].text = cardObj.disp(card: ii)
eachCard[i][j].tag = ii
}
}
}
}
func show() {
for i in 0 ..< 4 {
for j in 0 ..< 14 {
if eachCard[i][j].tag >= 0 {
eachCard[i][j].text = cardObj.disp(card: eachCard[i][j].tag)
} else {
eachCard[i][j].text = " "
}
}
}
}
@IBAction func btnGoTouch(_ sender: Any) {
share()
show()
}
@IBAction func btnPairTouch(_ sender: Any) {
var selected = false
for i in 0 ..< 4 {
if eachButton[i].currentTitle == "⚫️" {
selected = true
break
}
}
if !selected {
let alert = UIAlertController()
alert.title = "選択"
alert.message = "4組のうちのどれかを選択して下さい。"
alert.addAction(UIAlertAction(title: "OK", style: .default))
present(alert, animated: true, completion: nil)
return
}
btnEnable = false
for i in 0 ..< 4 {
for j in 0 ..< 13 {
if (eachCard[i][j].tag == 52) || (eachCard[i][j].tag == -1) {
continue
}
for k in j + 1 ..< 14 {
if (eachCard[i][k].tag == 52) || (eachCard[i][k].tag == -1) {
continue
}
if (eachCard[i][j].tag % 13) == (eachCard[i][k].tag % 13) {
eachCard[i][j].tag = -1
eachCard[i][k].tag = -1
break
}
}
}
var find = false
var k = 0
for j in 0 ..< 14 {
if eachCard[i][j].tag == -1 {
find = true
} else {
if find {
eachCard[i][k].tag = eachCard[i][j].tag
eachCard[i][j].tag = -1
}
k += 1
}
}
}
show()
}
func take(i: Int, randm: Bool) {
var kl = 0
for j in 0 ..< 14 {
if eachCard[i][j].tag == -1 {
kl = j
break
}
}
var k = 0
if randm {
k = Int.random(in: 0 ..< kl)
} else {
for j in 0 ..< kl {
if eachCardButton[j].tag == 1 {
k = j
break
}
}
}
var ii = 0
if i < 3 {
ii = i + 1
} else {
ii = 0
}
var stop = false
if eachCard[i][k].tag != 52 {
for jj in 0 ..< 14 {
if stop {
eachCard[ii][jj - 1].tag = eachCard[ii][jj].tag
}
if eachCard[ii][jj].tag == -1 {
break
}
if eachCard[ii][jj].tag == 52 {
continue
}
if (eachCard[ii][jj].tag % 13) == (eachCard[i][k].tag % 13) {
stop = true
}
}
}
if stop == false {
for jj in 0 ..< 14 {
if eachCard[ii][jj].tag == -1 {
eachCard[ii][jj].tag = eachCard[i][k].tag
break
}
}
}
for j in k + 1 ..< 14 {
eachCard[i][j - 1].tag = eachCard[i][j].tag
}
eachCard[i][13].tag = -1
show()
}
@IBAction func hiku(_ sender: Any) {
take(i: 0, randm: true)
}
var eachCardButton: [UIButton] = []
@IBAction func shuffle(_ sender: Any) {
var i = 1
var kl = 0
var cardList: [Int] = []
for j in 0 ..< 14 {
if eachCard[i][j].tag == -1 {
kl = j
break
}
cardList += [eachCard[i][j].tag]
}
for j in 0 ..< kl {
let jj = Int.random(in: 0 ..< kl - j)
eachCard[i][j].tag = cardList[jj]
for k in jj ..< kl - j - 1 {
cardList[k] = cardList[k + 1]
}
}
show()
for j in 0 ..< kl {
let btn = UIButton(frame: CGRectMake(0, 0, 50, 21))
btn.center = CGPointMake(50 + 40 * CGFloat(j % 7), 150 + 120 * CGFloat(i) + 50 * CGFloat(j / 7))
btn.setTitle("◼︎", for: .normal)
btn.setTitleColor(UIColor.blue, for: .normal)
btn.addTarget(self, action: #selector(cardBtnTapped), for: .touchUpInside)
btn.tag = 0
eachCardButton += [btn]
self.view.addSubview(btn)
}
}
@objc func cardBtnTapped(sender: UIButton) {
for cardBtn in eachCardButton {
cardBtn.setTitleColor(UIColor.blue, for: .normal)
cardBtn.tag = 0
}
sender.setTitleColor(UIColor.red, for: .normal)
sender.tag = 1
}
@IBAction func btnHikuTouch(_ sender: Any) {
take(i: 1, randm: false)
for cardBtn in eachCardButton {
cardBtn.removeFromSuperview()
}
eachCardButton.removeAll()
}
}
次回は、自分のカードを並べ替える処理を追加します。